Composer & Sound Designer
Composition, sound design & VO production for ads, marketing ads and whole new titles such as Candy Crush Friends Saga. Daily work also incorporate working with several prototype game teams with in-game sound and music, in addition to continuous updates for in-game Live-Ops features for Candy Crush Saga, Candy Crush Soda Saga, Candy Crush Jelly Saga, Farm Heroes Saga, Blossom Blast Saga and more.
August 2015 - Present
Net Entertainment (NetEnt)
Composer & Sound Designer
Composition and sound design for a number of web-based casino games such as The Invisible Man, Cosmic Fortune, Glow, Koi Princess and more.
March 2014 - August 2015 (1 year 6 months)
Freelance, Composer and Sound Designer
April 2002 - February 2014 (11 years 11 months)
A small sample of my music.
Overwatch Mod Soundtrack
Music for in-game and trailers for the game mod Overwatch, set in the Half-Life 2 universe.
Overwatch is a cooperative asymmetric multiplayer Real-Time Strategy Shooter (FPS/RTS hybrid) powered by the Source engine and set in the Half-Life² universe. It pits a team of rebels playing cooperatively in first-person (the Resistance) against one player who assumes the role of commander to the Combine forces (the Overwatch), controlling units and the environment around them from a bird's-eye view.
More info on the mod: https://www.moddb.com/mods/overwatch
Cosmic Fortune Soundtrack
NetEnt released on Spotify a montage of my music for the game Cosmic Fortune.
Candy Crush Friends Saga
In my position as composer and sound designer at King, I’ve worked on a number of games, prototypes and ads. For Candy Crush Friends Saga I wrote some of the music and did all of the sound design.
Can be found on all of the mobile appstores.
Intruder Alert ! (Indie)
Music for the cancelled Intruder Alert! game, which had a cartoony espionage vibe ala The Incredibles, produced by RedMatter Studios.
Casino slot game Music Demos
These are music tracks that I’ve composed for some of the casino games that I have worked on.
Casino Gameplay Showreel
This is an edit of various montages captured from gameplay of the games I worked on while at NetEnt between 2014 and 2015 as a composer and sound designer.
Music for in-game and trailers for the game mod Overwatch, set in the Half-Life 2 universe. This is not the more famous game with the same name…
Music for a UE3 mod, a WW2 multiplayer game but with elements such as werewolves.
Music for in-game gameplay as well as trailers for a Half-Life 2 game mod called Decadence, a multiplayer shooter with a post-apocalyptic setting.
Adaptive Music System for DirectSound (2005)
This was a thesis I wrote for my M.Sc. In Media Technology (2000-2005) with an accompanying adaptive music system written with C# and DirectX 5.
The application is no longer working on todays systems unfortunately, but the thesis can be found here in pdf: